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video game marketing video game pricing video game publishing

NBA 2K21: New Gen Console Video Game Price Justified or Gouging?

NBA 2K21: New Gen Console Video Game Marketing Pricing Justified or Gouging

Pre-orders for Take Two Interactive’s NBA 2K21 is here.  Kotaku staff writer Ash Parrish‘s NBA 2K21 Will Cost $70 on PS5 and Xbox Series X has opened up Pandora’s box.  An age-old debate, the question basically boils down to this. About something seemingly sacred – about video game marketing and pricing.

NBA2K21 Current Generation Mamba Forever video game marketing
Current Gen Mamba Forever NBA 2K21 video game pricing an d video game marketing concept

Is a $10 price premium justified to get the exact SAME game on next-gen consoles? Or is this a reckless assault on the $60 price tag we’ve all come to accept for AAA games?

If the thread of 170 comments posted in the last 48 hours is any indication, there is no easy answer.  

One thing I know for sure.  No matter what the publisher marketing and PR team says, there can be no pleasing everyone.  Without addressing the right from wrong, or getting into the details of making video games and publishing economics.  Allow me to distill the factors, and the types of consumer research and insights, that video game marketing and video game publishers, take into consideration.

Video Game Pricing 

Video game marketers have multiple tools for consumer insights and market research at their disposal.  To answer questions about “willingness to pay” and “ability to pay” marketers can conduct one or more of:

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video game video game marketing video game publishing video games

Video Game Marketing and Discoverability by Design

Kudos and Bravo for “Discoverability by Design”

A video game marketing practitioner, I felt my heart racing.  A sense of validation washed over me.  In his June 24 Gamasutra post titled “Discoverability by Design: rethinking how video games get noticed” Simon Carless stated my mind.  Simon said something those of us in video game marketing and video game publishing have known for decades.  Hurray for when making video games and publishing video games unite!

Discoverability is hard and needs to be thought-out and designed-in, from the start.

Consumers have choices.  In fact, lots of choices.  The world has come a looooooooooooooooooong way since the days of single-player FPS games like Duke Nukem, even if that IS still the Video Game Greatest of All Time.  Although my mind is permanently numb from visions of kicking ass and chewing bubble gum.

In his blog, Simon mentioned the 4 keys to “Memetic Shareability.” What are they exactly?  These are: Quirky Hook, Stunning Art, Gif/Replay Exports and Genre-Like Signifiers.  A few examples quickly come to mind.

GAME-CHARACTER COLORATION:  In Heroes of Dragon Age, the Twitter-featured character tier progression for Saboteur Hawke

HODA Saboteur Hawke character tier progression
HODA Saboteur Hawke clear character tier progression: material, gear, costume, etc

Visually contrasting and storytelling.  The clear Character Tier Progression (headware from None to stylized Hood; Armor from leather to iron to steel to gold-trimmed steel; matching weapon evolution) were classic RPG attributes, where color and fabric connotes Rank, Defense, Damage and more, not to mention visual appeal. What does this mean?  Simply encouraging player “Peacocking” and sharing on Twitter, Pinterest, and more.

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consumer insights gamer gaming Uncategorized video game video game marketing video games

Consumer Insights for Video Game GOAT: Duke Nukem

CONSUMER INSIGHTS VIDEO GAME GREATEST OF ALL TIME: DUKE NUKEM

Duke Nukem was and arguably always will be my favorite video game of all time.  Does it have a market among battle royale fans of Fortnite, PUBG Mobile, Call of Duty Mobile?

The first PC game that I paid for. With a HUGE $40 of my own money at the age of 20, I chose Duke over a pub crawl or infrequent meal of tacos in college.  Will brand equity aid discoverability? Consumer Insights hold the key.

 

Menacing flying aliens wielding rocket-propelled grenades.  Shade-bespectacled foes with tusks the size of Siberian boars.  Gratuitous scantily-clad young ladies dancing on stages, hips gyrating rhythmically to the electric pop background music.

 

The frequent drops of weapons – from rocket-propelled grenades, to shotguns, to pistols, and ammo – stimulate the mind.  In pure single-player mode, it’s easy to pick up, put down, save progress.  While heart-pounding exciting and exhilarating as ever, the ability to save and reattempt levels makes it forgiving.  

 

Playing the 2011 reboot Duke Nukem Forever on my Mac this week during the coronavirus shelter-at-home, I got to relive some of my early college years.  The nuclear waste and dancers still grab the eyeballs, even as I have laddered up in age.

 

This begs the question though.  I paid an entire $40 for the full game in 1996.  And again in 2020, I paid $40 for the game + downloadable content on Steam.  HOW can this game be reimagined for a different revenue model – say, monthly subscription or free-to-play in-app purchases.  

 

As a video game marketing consultant, I wondered.  If I were marketing this game as a Premium-Priced 1-time Download on Steam:

 

  1. What are my best options for maximizing branding (reactivating awareness) amongst existing fans of the Duke Nukem franchise?
  2. How do I best build excitement among brand-new first-person shooter fans?
  3. How can the game acquire and convert multiplayer battle royale games like Fortnite or PUBG?
  4. Which messages would resonate best with each of these audiences? 
  5. Which promotional tactics do I have to maximize downloadable sales?
  6. Is a time-limited MASSIVE discount promotion (say 50%, 60%, even 70%) the only way to crack the STEAM Store charts?
  7. Are there media channels (whether IGN, PCGamer, or EuroGamer) that can drive measurable sales?
  8. Should the developer choose to turn this game into a Free 2 Play, mobile games, what are some of the best content and monetization strategies?  
  9. How much time and resources should they devote to strictly Organic Discovery, like Apple or Google App Store Optimization?
  10. Is it more advantageous to launch during the Shelter in Place campaign (i.e. in the next 4-8 weeks)?  
  11. Or does it make more sense to create “evergreen” paid media advertising campaigns, that run throughout the year?
  12. What types of analytics and attribution are required?  And can these be put in place on startup budgets, without breaking the bank?

 From experience I know this much.

Consumer Insights and good old-fashioned market research are key to rock-solid brand positioning and laser-focused activation.

A combination of qualitative consumer research – targeted at the target consumer persona can answer these questions about how (1) Brand Loyalists like me and (2) fans of battle royale FPS and 3PS titles like Fortnite, PUBG Mobile, and Call of Duty can best be activated.

That and how and where the video game marketing budgets are best spent.  Is it more advantageous spent on paid media on Facebook, Google UAC and the likes?  Or strictly through trusted influencers through the likes of Youtube, Twitch Prime and reviewers?

These are precisely the types of questions that I help my clients (video game developers and publishers) solve, in order to maximize media coverage and measurable revenue and profits. And in a strange, inexplicable way, I relish the challenge of helping a game developer shop on startup, even shoestring budgets.

 

If you have a promising game project that you like to promote and burst up the STEAM Store, Apple App Store, or Google Play Store – and like to tap into the marketing expertise of someone who’s worked on both branded and original-IP games on Facebook, PC, Apple, and Android, reach out to me.  

 

In the meantime, make sure to stay safe, play apart, but always, always “kick ass and chew bubble gum.”